Animation In SpriteKit
the more textures you use, smoother the animation will become. but using too much texture can drain the device resources and making the animation slow and choppy.
Default frame rate for SpriteKit is 60Fps
principle on twos
- there's one drawing for every two frames.
- if we need faster animations like running, we can uses one image per frame.
a walk cycle has four main poses:
- contact
- recoil
- passing
- High point remaining images make up in between