Animation In SpriteKit

  • the more textures you use, smoother the animation will become. but using too much texture can drain the device resources and making the animation slow and choppy.

  • Default frame rate for SpriteKit is 60Fps

  • principle on twos

    • there's one drawing for every two frames.
    • if we need faster animations like running, we can uses one image per frame.
  • a walk cycle has four main poses:

    • contact
    • recoil
    • passing
    • High point remaining images make up in between